سیدمسعود شاعف دوشنبه 18 شهریور 1392 06:33 ب.ظ نظرات ()
Surface is principally used to model features of the main hull and its
appendages, such as rudders, anchor pockets and thruster tunnels.
At its core is a 3D solid modelling kernel that can be used to create many
additional ship features. Its rich functionality can be equally applied to
ship superstructures or offshore structures.
Features include:
• Primitive creation – plane,
block, pyramid, cylinder, cone,
sphere, toroids.
• Curved surfaces creation –
swept, extruded, rotated,
skinned surfaces, 3 or 4
boundary interpolated
patches, tube.
• Curve primitives – polylines,
splines, lines, arc, ellipse,
NACA sections.
Surface operations – subtract,
unite, solid intersection,
intersect, imprint, join,
combine, blend, scale, move,
rotate, align, reflect, copy,
concatenate, control point
editing.
• 2D operations – join, trim,
cross, offset, fillet.
• Visualisation – principal
curvature, curvature tufts,
Gaussian, isophotes,
transparency, lights.
• Lines plans and loftbooks.
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